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the only downsides is unlike substance you can’t preview subsurface scattering or emmision and you can only have one material on teh whole object and no udim support. The subscription is available in a wide variety of licensing forms, you can find all the different tiers listed and explained below. In short is has similar layering workflows/smart materials setup to substance and you can use it to blend other materials and generate new ones like you might in substance designer and you can use it to make bespoke maps for individual models. Follow The Quixel subscription gives you access to the entire Megascans library and full-featured access to Quixel Mixer and Quixel Bridge. the built in filter systems can give you all the functionality that substance needs additional maps baked for. I recently tried Quixel mixer and whilst not as feature rich as the substance suite it’s actually very nice! I thought the lack of built in baking would be an issue but to be honest a heightmap(displacment map), maybe a normal (though that can be generated from the height and maybe an ao map are all you need to bake. I really like using both but since i left my last job i’d have to pay for my own subscription licence and that’s a little off putting. Substance designer is also great but probably overkill. smart materials and the brush sets are great. But you need to try a few and see what works best for you and what you are wanting to do. 3D Coat is my main texturing app right now. So you have the option of creating normal or displacement maps from actual sculpted geo. It also has very advanced sculpting UV and retopo tools.
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But if you are wanting to create hand painted textures from photographic sources or just hand brush painted style textures it’s very hard to beat.
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It is more of a texture painter app than a procedural texture creator. But it’s very fairly and affordably priced and still offers perpetual licensing. I also would highly recommend giving 3D Coat a serious look as well.
#QUIXEL MIXER VS STUDIO FREE#
I would have been looking into it myself but have been too busy. ago Each one of these can get the job done it's mostly up to the artist If you're new to texturing substance painter has lots of tutorial, easy to work with, integrated easily with substance designer Quixel mixer is also easy to use and basically free BarrelSmash 3 yr. Which these days especially is an important thing to consider. It’s going to be well worth the modest up front development support cost and no recurring rental cost stresses either. It looks great and it is really coming along leaps and bounds recently. I’ve not tried Amour Paint yet but I have been following it’s progress.
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